If you would like to support me to see more interesting gami. Throughout the rest of the guide, I'll end up explaining what most of them do. If you like these videos, and want to see more, please LIKE, SUBSCRIBE, and click the BELL icon. If you wish to simply copy my settings, feel free to. This is my recommended userconfig for Half-Life. you can force it to rotate on the z or x axis, have it open. boom your done make sure you check out the flags tab to. then press ctrl + t on your button and set it to a funcrotbutton. use a block with a origin texture as the point from which you want it to rotate from. (Make sure you replace the "txt" extension with the "cfg" extension.)Īny commands you put in here will be executed when the game starts up, or when you apply settings in the options menu. these are basically the same as rotating doors. Lets take a look at each texture type: 6.1. It also accepts images with transparency, so you dont need to mark transparent areas with a blue color either. If it does not exist, create it by making a new text file and renaming it to " userconfig.cfg"! With other tools its sometimes necessary to manually create or adjust palettes, but WadMaker knows how to create palettes for all texture types that Half-Life supports. You should now have the Steam "Half-Life" folder open in your file explorer.Go to the "Local Files" tab and select "Browse".Find Half-Life in your Steam Library game list.How does one do such a thing? I'm so glad you asked!įirstly: we will access / create our config file! One of the many improvements to the engine was a primitive 'materials' system: certain textures were assigned to a material type (e.g. (Many commands don't archive automatically when entered through the console.) Half-Life, from Valve Software, is a first-person shooter based on a heavily modified version of the Quake engine. 4/24/22 - Updated the recommended FOV to 107 (previously was 120)Īny changes you make to settings via commands should be saved in a configuration file to ensure these settings are applied each time the game starts up.I have also attempted to keep this guide free of anything that could be considered a spoiler, for people on their first play-through.Īny console commands provided here can be saved with either method shown below! The exception being launch parameters, which must be put in your game's launch options. This guide may be labeled as a Half-Life guide but, many of the settings here will apply to multiple or even all games running on the GoldSrc engine (such as Counter-Strike, Team Fortress: Classic, and the almighty Ricochet). This guide will inform you of the options you have at your disposal! While Valve has done a pretty good job of keeping their classic titles up-to-date for modern machines, it's become obvious to me over my time as a Half-Life enthusiast that some of the settings these games ship with are sub-optimal. I'll update it soon to reflect the changes. If you want to stay up-to-date and connect with my modding community head over to my Discord.NOTE: This guide has not been updated for the 25th anniversary! Some of the problems described here have been fixed. Xen is wonky, and that one big fan in Blast Pit that blows you up to the ceiling is broken unless you disable anti-nausea features.ĭevelopment is ongoing with plenty of features to make and a good few bugs to fix. If levers, buttons, doors etc don't work right, use "Legacy Use". There are some bugs here and there, but it is playable from beginning to end without too many issues. If you don't want any sparkles, you can enable "Classic Mode" in settings, and dive into an unchanged vanilla 1998 experience with SD models and crisp clear low-res textures (no muddy blurry nonsense!) - just in VR. And the fantastic voice artist Katie Otten, who re-recorded all the original scientist voice lines exclusively for this mod, so that Black Mesa's "equal opportunity employer" promise finally comes true. I really want to shout out Rorin, Formic.Sapien, and DoomMarine23 for their help with this mod in the 2D and 3D department, especially the beautiful 6DoF weapon models, high-res textures, amazing VR hands, and female scientists. Oh, and grab, throw, and play baseball with headcrabs. You can play seated or standing, use free locomotion or teleport, touch buttons, grab levers, and physically climb ladders. Default input bindings for a few controller types are included, but depending on your needs you might want to select community made bindings or configure your own. It is highly configurable and supports all past, present, and future VR hardware by utilizing SteamVR's VR Input system. (Note: Half-Life 2, Half-Life: Source, or any other Source game do NOT count!) Half-Life: VR Mod was not created by Valve Software. This is a - still beta! - Virtual Reality mod (or port?) of the original Half-Life game from 1998 on Steam. Hi, I am Max! I have been working on this mod with the help of a few lovely folks since 2017.
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